Signal Pack
Juli 27th, 2009
Signal Pack
Included in the Basic Pack!
Contains: SET UP:
Left and Right Signal:
Version: 1.0
Permissions: No Modify/Copy/No Transfer
Objects: 1
PrimCount: 10
Left and right signals. Can be placed on both sides of the track.
Set-Up of the signals is menu based. A signal has three modes; green, orange-green, red. See Information.
Signal Detector:
Version: 1.0
Permissions: No Modify/Copy/No Transfer
Objects: 1
PrimCount: 2
A signal Detector handles the collision event for the signals.
They need to be placed on the track.
SwitchBoxes:
Version: 1.0
Permissions: Modify/Copy/No Transfer
Objects: 1
PrimCount: 2
A switchBox gives information to the colliding train about the next switch. They need to be placed next to the track.
Information:
**Please read these instructions carefully and follow all steps in the right order**
It is wise to make a technical drawing of your Track Layout, the positions of signals and their numbers.
Information given via the menu must be correct to function properly and to prevent problems, like scriptloops, crosstalk etc.
- Green signal: Next tracksection is clear, next signal is green or green/orange.
- Green/Orange signal: Next tracksection is clear, next signal is red, reduce speed, prepare to stop the train.
- Red signal: Next tracksection is not clear, stop the train immediately.
- Electric trains are getting the next signal status automatically in their cabs, when the train is passing a signal.
- If the next signal status change after passing the previous signal, the train still gets an update.
- When recieving signal information a "bleepsound" will play and the controller gets an update.

Click to enlarge (opens in new window).
Signal Set-Up:
- 1. Consider the entire track as one straight line to determine the positions of Trackpieces and Switches (fig.1).
- 2. The bottom of this straight line is the begin of the track, the top is the end of the track.
- 3. The configuration of a signal depends on the position relative to the track and/or trackswitches.

- 4. Global there are 7 possible signal situations, A, B, C, D, E, F, G. (fig.2).
- 5. There is a maximum of 99 signals per sim (range s01 - s99.)
- 6. If there are two signals in front or behind, the left signal is 1 and the right signal 2.
- 7. If there is no next or previous signal 2, always fill in s00.
- 8. The first step is to determine the direction the train will follow if it is a single track.
- A train can drive both ways, but the signals are build for one-way driving.
- For a two-way driving configuration the use of double tracks is recommended.

- 9. Place the Signals and Signal Detectors on the entire track (fig.3).
- See fig.2 for their most effective position relative to Switches.
- Try to keep the signal count as low as possible.
- Place signals with enough space between them (at least more than a full lenght train).

- 10. Next we need to number all the signals and Detectors and fill in the rest of the information (menu) (fig.4).
- The configuration of a signal is done by a serie of numbers.
- This serie of numbers looks like this: s01s05s00s17s00D.
- The number is build up like this:
- Own number = s01 (menu, Set Sig #)
- Next signal 1 number = s05 (menu, Next Sig 1)
- Next signal 2 number = s00 (menu, Next Sig 2)
- Previous signal 1 number = s17 (menu, Prev Sig 1)
- Previous signal 2 number = s00 (menu, Prev Sig 2)
- Own signal situation lettre = D (menu, Situation)
- If a signal has no Switch in front of itself, it is a situation "A" signal.
- The configuration of a Signal Detector is done by a giving it the same number as the signal it belongs to.
- So if the signal Own number is: s01, the Detector must get the number: s01 also (menu).
- 11. If a X-Switch is used, you have to give the previous signal(s) Own signal situation lettre: A, and Next signal 1 number (menu) of these signals must be the same for both signals, like s95.
- 12. Next we need to configurate the Switches.

Switch Set-Up:
1. Global there are 5 possible switch situations, 1, 2, 3 ,4, 5 (fig.5).
- The configuration of a switch can be done by filling in a serie of numbers(menu).
- This serie of numbers looks like this: w03s05s06.
- Own number = w03
- Previous signal 1 number = s05
- Previous signal 2 number = s06

SwitchBox Set-Up:
- 1. Place the SwitchBoxes on the entire track, see the Example image for their needed position (fig.6). * SwitchBoxes must be placed right after a switch. They give the Next switch status info at trains. * If there are different switches again further up of the switch the SwitchBox is placed, you need to place a SwitchBox at each side of the end of the Switch, if it is a situation 1 or 2 Switch.
- 2. Global there are 5 possible switch situations, 1, 2, 3 ,4, 5 (fig.5).
- 3. The configuration of a switchbox can be done by filling in a serie of numbers (description).
- This serie of numbers looks like this: w04s10p2.
- The number is build up like this:
- Next switch number = w04
- Previous signal 1 number of next switch = s10
- Next switch situation number = p2 (fig.5).
- 4. If an X-Switch is used, you have to place the UR_SWIBOX_XX at the end of the X-Switch at both sides.
- The configuration of this switchbox can be done by filling in the same Next signal 1 number as used on the previous signals, like s95.
The first screenshot is an example Track Layout with the complete configuration.
You always can checkout our sims to see how the system is installed and how the numbering is organised.
